/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// G:\quake2\baseq2\models/monsters/medic

// This file generated by ModelGen - Do NOT Modify

#define FRAME_walk1             0
#define FRAME_walk2             1
#define FRAME_walk3             2
#define FRAME_walk4             3
#define FRAME_walk5             4
#define FRAME_walk6             5
#define FRAME_walk7             6
#define FRAME_walk8             7
#define FRAME_walk9             8
#define FRAME_walk10            9
#define FRAME_walk11            10
#define FRAME_walk12            11
#define FRAME_wait1             12
#define FRAME_wait2             13
#define FRAME_wait3             14
#define FRAME_wait4             15
#define FRAME_wait5             16
#define FRAME_wait6             17
#define FRAME_wait7             18
#define FRAME_wait8             19
#define FRAME_wait9             20
#define FRAME_wait10            21
#define FRAME_wait11            22
#define FRAME_wait12            23
#define FRAME_wait13            24
#define FRAME_wait14            25
#define FRAME_wait15            26
#define FRAME_wait16            27
#define FRAME_wait17            28
#define FRAME_wait18            29
#define FRAME_wait19            30
#define FRAME_wait20            31
#define FRAME_wait21            32
#define FRAME_wait22            33
#define FRAME_wait23            34
#define FRAME_wait24            35
#define FRAME_wait25            36
#define FRAME_wait26            37
#define FRAME_wait27            38
#define FRAME_wait28            39
#define FRAME_wait29            40
#define FRAME_wait30            41
#define FRAME_wait31            42
#define FRAME_wait32            43
#define FRAME_wait33            44
#define FRAME_wait34            45
#define FRAME_wait35            46
#define FRAME_wait36            47
#define FRAME_wait37            48
#define FRAME_wait38            49
#define FRAME_wait39            50
#define FRAME_wait40            51
#define FRAME_wait41            52
#define FRAME_wait42            53
#define FRAME_wait43            54
#define FRAME_wait44            55
#define FRAME_wait45            56
#define FRAME_wait46            57
#define FRAME_wait47            58
#define FRAME_wait48            59
#define FRAME_wait49            60
#define FRAME_wait50            61
#define FRAME_wait51            62
#define FRAME_wait52            63
#define FRAME_wait53            64
#define FRAME_wait54            65
#define FRAME_wait55            66
#define FRAME_wait56            67
#define FRAME_wait57            68
#define FRAME_wait58            69
#define FRAME_wait59            70
#define FRAME_wait60            71
#define FRAME_wait61            72
#define FRAME_wait62            73
#define FRAME_wait63            74
#define FRAME_wait64            75
#define FRAME_wait65            76
#define FRAME_wait66            77
#define FRAME_wait67            78
#define FRAME_wait68            79
#define FRAME_wait69            80
#define FRAME_wait70            81
#define FRAME_wait71            82
#define FRAME_wait72            83
#define FRAME_wait73            84
#define FRAME_wait74            85
#define FRAME_wait75            86
#define FRAME_wait76            87
#define FRAME_wait77            88
#define FRAME_wait78            89
#define FRAME_wait79            90
#define FRAME_wait80            91
#define FRAME_wait81            92
#define FRAME_wait82            93
#define FRAME_wait83            94
#define FRAME_wait84            95
#define FRAME_wait85            96
#define FRAME_wait86            97
#define FRAME_wait87            98
#define FRAME_wait88            99
#define FRAME_wait89            100
#define FRAME_wait90            101
#define FRAME_run1              102
#define FRAME_run2              103
#define FRAME_run3              104
#define FRAME_run4              105
#define FRAME_run5              106
#define FRAME_run6              107
#define FRAME_paina1            108
#define FRAME_paina2            109
#define FRAME_paina3            110
#define FRAME_paina4            111
#define FRAME_paina5            112
#define FRAME_paina6            113
#define FRAME_paina7            114
#define FRAME_paina8            115
#define FRAME_painb1            116
#define FRAME_painb2            117
#define FRAME_painb3            118
#define FRAME_painb4            119
#define FRAME_painb5            120
#define FRAME_painb6            121
#define FRAME_painb7            122
#define FRAME_painb8            123
#define FRAME_painb9            124
#define FRAME_painb10           125
#define FRAME_painb11           126
#define FRAME_painb12           127
#define FRAME_painb13           128
#define FRAME_painb14           129
#define FRAME_painb15           130
#define FRAME_duck1             131
#define FRAME_duck2             132
#define FRAME_duck3             133
#define FRAME_duck4             134
#define FRAME_duck5             135
#define FRAME_duck6             136
#define FRAME_duck7             137
#define FRAME_duck8             138
#define FRAME_duck9             139
#define FRAME_duck10            140
#define FRAME_duck11            141
#define FRAME_duck12            142
#define FRAME_duck13            143
#define FRAME_duck14            144
#define FRAME_duck15            145
#define FRAME_duck16            146
#define FRAME_death1            147
#define FRAME_death2            148
#define FRAME_death3            149
#define FRAME_death4            150
#define FRAME_death5            151
#define FRAME_death6            152
#define FRAME_death7            153
#define FRAME_death8            154
#define FRAME_death9            155
#define FRAME_death10           156
#define FRAME_death11           157
#define FRAME_death12           158
#define FRAME_death13           159
#define FRAME_death14           160
#define FRAME_death15           161
#define FRAME_death16           162
#define FRAME_death17           163
#define FRAME_death18           164
#define FRAME_death19           165
#define FRAME_death20           166
#define FRAME_death21           167
#define FRAME_death22           168
#define FRAME_death23           169
#define FRAME_death24           170
#define FRAME_death25           171
#define FRAME_death26           172
#define FRAME_death27           173
#define FRAME_death28           174
#define FRAME_death29           175
#define FRAME_death30           176
#define FRAME_attack1           177
#define FRAME_attack2           178
#define FRAME_attack3           179
#define FRAME_attack4           180
#define FRAME_attack5           181
#define FRAME_attack6           182
#define FRAME_attack7           183
#define FRAME_attack8           184
#define FRAME_attack9           185
#define FRAME_attack10          186
#define FRAME_attack11          187
#define FRAME_attack12          188
#define FRAME_attack13          189
#define FRAME_attack14          190
#define FRAME_attack15          191
#define FRAME_attack16          192
#define FRAME_attack17          193
#define FRAME_attack18          194
#define FRAME_attack19          195
#define FRAME_attack20          196
#define FRAME_attack21          197
#define FRAME_attack22          198
#define FRAME_attack23          199
#define FRAME_attack24          200
#define FRAME_attack25          201
#define FRAME_attack26          202
#define FRAME_attack27          203
#define FRAME_attack28          204
#define FRAME_attack29          205
#define FRAME_attack30          206
#define FRAME_attack31          207
#define FRAME_attack32          208
#define FRAME_attack33          209
#define FRAME_attack34          210
#define FRAME_attack35          211
#define FRAME_attack36          212
#define FRAME_attack37          213
#define FRAME_attack38          214
#define FRAME_attack39          215
#define FRAME_attack40          216
#define FRAME_attack41          217
#define FRAME_attack42          218
#define FRAME_attack43          219
#define FRAME_attack44          220
#define FRAME_attack45          221
#define FRAME_attack46          222
#define FRAME_attack47          223
#define FRAME_attack48          224
#define FRAME_attack49          225
#define FRAME_attack50          226
#define FRAME_attack51          227
#define FRAME_attack52          228
#define FRAME_attack53          229
#define FRAME_attack54          230
#define FRAME_attack55          231
#define FRAME_attack56          232
#define FRAME_attack57          233
#define FRAME_attack58          234
#define FRAME_attack59          235
#define FRAME_attack60          236

#define MODEL_SCALE     1.000000
